Emanuela Guglielmi

I'm

About

Assistant Professor (non-tenure track)

Research on Game Testing & AI for Video Analysis, AI recommender systems

I was born in Campobasso (Italy) on March 31th, 1997. I received a Master’s Degree in Software Systems Security from the University of Molise (Italy) in 2021 defending a thesis on Software Reliability and Testing entitled “Generative Grammars and Deep Learning for Testing Voice User Interfaces” advised by Prof. Rocco Oliveto and Mr. Giovanni Rosa. I obtained my Ph.D. in Computer Science from the Department of Biosciences and Territory at the University of Molise, under the supervision of Prof. Simone Scalabrino, and co-supervision of Prof. Rocco Oliveto and Prof. Gabriele Bavota. My Ph.D. thesis, entitled "Analyzing Gameplay Videos to Support Video Game Developers From Issue Detection to Game Sessions Reproduction", focused on testing video games through gameplay video analysis. I have also conducted research visits at the University of Lugano (SEART group) and Washington State University, investigating game testing automation and developer stress analysis. I am currently an Assistant Professor (non-tenure track), and my research interests include automated testing and recommender systems for complex systems (e.g., virtual assistants and video games).

Resume

Education

Ph.D Student

November 2021- January 2025

University of Molise, Italy

Thesis: Analyzing Gameplay Videos to Support Video Game Developers From Issue Detection to Game Sessions Reproduction

Master’s Degree

2019 - 2021

University of Molise, Italy

Software Systems Security

Bachelor’s Degree

2016 - 2019

University of Molise, Italy

Computer Science

Other Experience

Visiting Period

July 2024 - August 2024

Washington State University, Pullman, WA

Visiting PhD Student at the School of Electrical Engineering and Computer Science (EECS), under the supervision of Prof.ssa Venera Arnaoudova

June 2022 - September 2022

Università della Svizzera Italiana, Lugano, Switzerland

Visiting PhD Student at Software Engineering Research Group (SEART), under the supervision of Prof. Gabriele Bavota

Publications

Is it Really Fun? Detecting Low Engagement Events in Video Games

E. Guglielmi, G. Bavota, N. Novielli, R. Oliveto, S. Scalabrino

22nd International Conference on Mining Software Repositories (MSR), 2025

Enhancing Just-In-Time Defect Prediction Models with Developer-Centric Features

E. Guglielmi, A. D'aguanno, R. Oliveto, S. Scalabrino

22nd International Conference on Mining Software Repositories (MSR), 2025

Personalized Code Readability Assessment: Are We There Yet?

A. Vitale, E. Guglielmi, R. Oliveto, S. Scalabrino

33rd International Conference on Program Comprehension (ICPC), 2025

How do Copilot Suggestions Impact Developers' Frustration and Productivity?

E. Guglielmi, V. Arnoudova, G. Bavota, R. Oliveto, S. Scalabrino

Registered Report at MSR, 2025

Identifying and Replicating Code Patterns Driving Performance Regressions in Software Systems

D. Campos, L. Martins, E. Guglielmi, M. Tucci, D. Di Pompeo, S. Scalabrino, V. Cortellessa, D. Di Nucci, R. Oliveto

Registered Report at MSR, 2025

Assessing Signal Noise Effects on Machine Learning Models for ECG-Based Cardiac Diagnosis

E. Guglielmi, D. Russo, P. Trinchese, G. Laudato, S. Scalabrino, G. Testa, R. Oliveto

HEALTHINF, 2025

Integrating Gait and Clinical Data with Explainable Artificial Intelligence for Parkinson’s Prediction: The EDAM System

N. Balletti, E. Guglielmi, G. Laudato, R. Oliveto, J. Simeone, R. Zinni

HEALTHINF, 2025

VIRTUAL-PHYSIO: A Virtual Assistant for Home Physiotherapy Rehabilitation

N. Balletti, A. Cascitell, P. Gabrieli E. Guglielmi, G. Laudato, A. Lazich, M. Notarantonio, R. Oliveto, S. Ricciardi, S. Scalabrino, J. Simeone

HEALTHINF, 2025

On the robustness of code generation techniques: An empirical study on GitHub Copilot

A. Mastropaolo, L. Pascarella, E. Guglielmi, et al.

45th International Conference on Software Engineering (ICSE), 2023

Sorry, I don’t Understand: Improving Voice User Interface Testing

E. Guglielmi, G. Rosa, S. Scalabrino, G. Bavota, R. Oliveto

37th International Conference on Automated Software Engineering (ASE), 2022

Towards Using Gameplay Videos for Detecting Issues in Video Games

E. Guglielmi, S. Scalabrino, G. Bavota, R. Oliveto

19th International Conference on Mining Software Repositories (MSR), 2022

Mining and measuring the impact of change patterns for improving the size and build time of docker images

G. Rosa, E. Guglielmi, M. Iannone, S. Scalabrino, R. Oliveto

EMSE, 2025

Enhancing Emotional Well-Being through Virtual Reality: The 2ViTA-B Cognitive System

N. Balletti, A. Cascitelli, P. Gabrieli, E. Guglielmi, A. Lazich, G. Marcilli, M. Notarantonio, R. Oliveto, D. Scognamiglio

Communications in Computer and Information Science (CCIS), 2024

Automatic Identification of Game Stuttering via Gameplay Videos Analysis

E. Guglielmi, G. Bavota, R. Oliveto, S. Scalabrino

ACM TOSEM, 2025

Help them understand: Testing and improving voice user interfaces

E. Guglielmi, G. Rosa, S. Scalabrino, G. Bavota, R. Oliveto

ACM TOSEM, 2024

Using Gameplay Videos for Detecting Issues in Video Games

E. Guglielmi, S. Scalabrino, G. Bavota, R. Oliveto

EMSE, 2023

Analyzing Gameplay Videos to Support Video Game Developers

E. Guglielmi

Ph.D. Thesis, University of Molise, 2025

Continuous Quality Improvement of AI-based Systems: the QualAI Project

N. Novielli, R. Oliveto, F. Palomba, F. Calefato, G. Colavito, V. De Martino, E. Guglielmi, et al.

Proceedings of the 18th ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM), 2024

QualAI: Continuous Quality Improvement of AI-based Systems

N. Novielli, R. Oliveto, F. Palomba, F. Calefato, G. Colavito, V. De Martino, E. Guglielmi, et al.

RCIS Workshops, 2024

Towards the Automatic Replication of Gameplays to Support Game Debugging

S. Campanella, E. Guglielmi, R. Oliveto, G. Bavota, S. Scalabrino

International Workshop on Foundations of Applied Software Engineering for Games (FSE4Games), 2024

Research Interests

Assessing the quality of complex software systems where traditional testing techniques fall short. Below are key domains central to my research.

Video Games Testing

Video games often launch with post-release issues. My research focuses on improving game quality by identifying and resolving bugs using gameplay video analysis.

Voice User Interface Testing

VUIs require understanding multiple natural language utterances. I investigate testing approaches that ensure voice apps understand diverse commands reliably.

Developer Recommender Systems

The robustness of AI-based code recommendation systems is analyzed, with a focus on their behavior when facing subtle variations in developer input.

Service

Academic and professional contributions

Program Committees

2026

ICSE Research Track, International Conference on Software Engineering, Rio de Janeiro, Brazil

2025

ICSE Shadow PC, International Conference on Software Engineering, Ottawa, Canada

ICSE Artifact Evaluation Track, International Conference on Software Engineering, Ottawa, Canada

2024

ICSME Artifact Evaluation Track and ROSE Festival Track, International Conference on Software Maintenance and Evolution, Auckland, New Zealand

2023

MSR Junior PC, International Conference on Mining Software Repositories Melbourne, Australia

International Journal Reviewer

2025

Empirical Software Engineering (EMSE)

2024–2025

IEEE Transactions on Software Engineering (TSE)

2023–2025

ACM Transactions on Software Engineering and Methodology (TOSEM)

IEEE Transactions on Games (ToG)

Community Service

2024

Student Volunteer at the Conference on the Foundations of Software Engineering (FSE), Porto de Galinhas, Brazil

Student Volunteer at the International Conference on Software Engineering (ICSE), Lisbona, Portugal

Local Organizing Committees

2025

Termoli Comics – University of Molise: Supported the organization of the university’s participation, including orientation activities for the Department of Biosciences and Territory.

Open Day – University of Molise: Supported orientation activities at the University (Termoli, CB).

2024

Age-It Conference: Member of the organizing group for the Spoke5 conference on aging.

ChatSPOT Hackathon: Co-organized in collaboration with Fondazione Mondo Digitale, focused on generative AI.

2022

Open Day – University of Molise: Supported orientation activities at the University (Pesche, IS).

Contact

Location

Via Duca degli Abruzzi, Termoli (CB), Italy

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